AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games Performance in Ecuador Q4 2021
In Q4 2021, the top 5 entertainment mascot games in Ecuador showed varied performance, with some apps seeing notable trends in downloads, revenue, and active users.
Throughout Q4 2021, the top 5 entertainment mascot games in Ecuador demonstrated varied performance metrics in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the trends for each app.
Sonic Dash: Fun Endless Runner experienced fluctuations in weekly revenue, peaking at around $92 in late September and seeing a low of $36 in mid-November. Weekly downloads showed a downward trend, starting at approximately 18.3K in late September and dropping to around 12.8K by mid-December. Active users remained relatively stable, beginning at 166.6K and ending the quarter at 180.4K.
Sonic Forces: Run Battle Game saw a significant revenue spike in early October at $156, followed by a general decline. Downloads peaked at 9.3K in early November before tapering off to about 6.1K by early December. Active users showed a steady increase, starting at 48.3K and ending the period at 59K.
Minion Rush: Running game had a varied revenue stream, with notable peaks of $72 in mid-October and $75 in late December. Weekly downloads saw a decline from around 6.7K in late September to about 3.3K by mid-December. Active users also trended downwards, starting at 22.7K and decreasing to 16.8K by mid-December, with a slight increase towards the end of the quarter.
Hello Kitty Nail Salon had a low but fluctuating revenue, with significant peaks of $47 in mid-October and $53 in late December. Downloads were relatively stable, starting at 5.2K in late September and ending at 5.9K in late December. Active users remained consistent, with a slight increase from 35.1K to 34.8K over the quarter.
Sonic Dash 2: Sonic Boom exhibited low but steady revenue, peaking at $60 in early December. Weekly downloads initially declined from 3.6K in late September to around 3K in late November, before rising to approximately 4.9K by the end of December. Active users followed a similar pattern, increasing from 18.8K to 23.2K over the quarter.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.